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Ocean in the Cold Sky

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Devlog

  • Fixes for large monitors, general improvements.
    December 11, 2025 by SwordSquid
    Not having a slab of 4K myself, I had to debug by phone tag so it took a bit. I've seen that my game's diversion to the road less travelled on not one but nearly every mechanic and convention results... Continue reading
  • A step in the dark
    November 09, 2025 by SwordSquid
    This update features darkness and a lantern you control by moving your analog stick or mouse; it'll go out if you drop it in water, and you can hold it above your head to see if your character is subm... Continue reading
  • Coop/parry/general improvement
    August 07, 2025 by SwordSquid
    You can now play local co-op. Parrying is much improved, or rather returned to how it used to be. The first iteration on the sword mechanics was the ability to lock swords and push against the opponen... Continue reading
  • It's getting there
    July 12, 2025 by SwordSquid
    This is a gameplay update which adds a new area and enemy, as well as the ability to fly and overall fixes and tuning. I'm happy with this, to see the game become fun, because the algorithmic generati... Continue reading
  • bugfix
    May 08, 2025 by SwordSquid
    This guy right here was crashing the game when he showed up, because a difference in how indexes were initialized between the debug and release compilations of the .exe allowed something to slip throu... Continue reading
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