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Submission to AGDG DEMO DAY 62
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Devlog
Fixes for large monitors, general improvements.
December 11, 2025
by
SwordSquid
Not having a slab of 4K myself, I had to debug by phone tag so it took a bit. I've seen that my game's diversion to the road less travelled on not one but nearly every mechanic and convention results...
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A step in the dark
November 09, 2025
by
SwordSquid
This update features darkness and a lantern you control by moving your analog stick or mouse; it'll go out if you drop it in water, and you can hold it above your head to see if your character is subm...
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Coop/parry/general improvement
August 07, 2025
by
SwordSquid
You can now play local co-op. Parrying is much improved, or rather returned to how it used to be. The first iteration on the sword mechanics was the ability to lock swords and push against the opponen...
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It's getting there
July 12, 2025
by
SwordSquid
This is a gameplay update which adds a new area and enemy, as well as the ability to fly and overall fixes and tuning. I'm happy with this, to see the game become fun, because the algorithmic generati...
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bugfix
May 08, 2025
by
SwordSquid
This guy right here was crashing the game when he showed up, because a difference in how indexes were initialized between the debug and release compilations of the .exe allowed something to slip throu...
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